![]() ![]() ![]() The time system gives you debuffs for a set amount of turns according to your difficulty the debuff occurs every 20 turns for Adventurer difficulty, every 16 turns for the Battle-Hardened difficulty, and every 14 turns for the Warlord difficulty. ![]() Playing recklessly is discouraged through ambushes and walking into hazards, but scouting also has its downsides, as you’ll be wasting more time within the dungeon. The unique dungeon system has players traversing through tiled dungeons that you'll need to sacrifice some time to explore and scout. Gameplay-wise, The Iron Oath is a quite enjoyable experience despite the Early Access tag. That said, I do enjoy the game's lore, so it made being interrupted every couple of minutes of gameplay a bittersweet feeling, as I wanted to continue playing but I also wanted to learn more about Caelum. Although I don't personally mind this, the amount of text can be intrusive, as you won't be able to play for too long before more appears. Three hours into my run, I'd only been able to explore two dungeons, with the rest of the time spent reading dialogue and the game's lore. I wouldn't judge The Iron Oath too much based on its dialogue given it's a strategy turn-based RPG, but the game has a gargantuan amount of text. Although some moderately important events take place very early on (before I could even care for the characters), I enjoyed the writing enough and it was a welcome surprise. Since the game doesn't ask you directly for gender or pronouns, all of the characters actively avoid using any when referring to the player character, opting to use the chosen name instead. The game's story and narration are interesting, as the writing doesn't feel half bad but is by no means a masterpiece either. It would have even been acceptable if the leader wasn’t mentioned as a fighter, but constant mentions of armour and weaponry regarding them indicate that they are well versed in combat it feels immersion-breaking to have the leader actively avoid battle. This wouldn't have been a problem were it not for the company leader (the player) partaking in the dungeons actively, as they are present in them and making decisions throughout. Seeing as I was excited to play as a custom character, I was looking forward to being able to take my own into combat with a class from the selection of six already available. Unfortunately, aside from customising the flag and the name of your company, The Iron Oath doesn't allow you to create your own character and take them into battle. Although you can go for titles such as Sir or Ma'am, nothing is stopping you from using this as an opportunity to name your character or naming them over-the-top things such as overlord or almighty. Immediately at the start of the game, players will have the opportunity to name their company along with their desired title. In this world, players take control of the leader of a company of mercenaries that acquire numerous tasks in exchange for gold. The Iron Oath is set in the of Caelum, a world that gets destroyed by the Scourge - an event that raises a dragon and its army from the Void to inflict Blight upon the lands - every decade. Previews // 18th Apr 2022 - 6 months ago // By Artura Dawn The Iron Oath Preview ![]()
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